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yeah, you are totally right, Zig. I've changed my mind about the map already, so I'll try not to make a parody of industrial17
thanks to all the...
it's not supposed to actually be industrial17 or something connected with it. my bad is that I'm kinda fixated on the i17's art style, but ill try...
As I've said in this thread's introduction this map is gonna be "maximally industrial" — for now, it's not. I took a deep look into the all my...
gamemodes -> schema -> entities -> entities
cw_rationdispenser -> shared.lua -> line 123:
local itemTable = Clockwork.item:CreateInstance("ration");
-- change "ration" to any item you want...
thank you :)
Finally placing Nexus building to work on it directly on the map.
sewers, cwu (office) building