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HL2RP Attachment models selected by gender

Discussion in 'Development' started by Fruitylicious, Feb 12, 2019.

  1. Greetings,
    does anyone know how I would go about making ITEM.attachmentModel selected by gender?
    I have a male and female model attachment model, and instead of making two different items, I believe there must be a way to make it figure out what gender you are and base the ITEM.attachmentModel line off of that.

    I've tried this so far, doesn't seem to work - no errors or anything, just not selecting the right model:
    local ITEM = Clockwork.item:New();
    ITEM.name = "Test attachment";
    ITEM.cost = 0;
    ITEM.model = "models/bandmodelm.mdl";
    ITEM.weight = 0;
    ITEM.category = "Bands";
    ITEM.uniqueID = "bandm";
    ITEM.business = false;
    ITEM.examineOveride = true;
    ITEM.description = "A band description.";
    ITEM.isAttachment = true;
    ITEM.attachmentModel = "models/bandmodelm.mdl";
    ITEM.attachmentBone = "ValveBiped.Bip01_R_UpperArm";
    ITEM.attachmentOffsetAngles = Angle(male offset angle goes here);
    ITEM.attachmentOffsetVector = Vector(male offset vector goes here);
    -- Called when the attachment offset info should be adjusted.
    function ITEM:AdjustAttachmentOffsetInfo(player, entity, info)
        if (player:GetGender() == GENDER_FEMALE) then
            info.offsetAngle = Angle(342, 82.42, 146.84);
            info.offsetVector = Vector(0.663, -0.414, 7.18);
    -- Called when the attachment model info should be adjusted.
    function ITEM:AdjustAttachmentModel(player, entity, info)
        if (player:GetGender() == GENDER_FEMALE) then
            info.attachmentModel = "models/bandmodelf.mdl";
  2. duck

    duck Phant0m Legend Crusader

  3. dead flag blues

    dead flag blues "...ours is a world of nuclear giants..." Templar Clockwork Customer Active Member

    Create two separate items and script it to decline the other gender.

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