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Cider vehicle fix

Discussion in 'Requests' started by Doc (Killzone), May 23, 2018.

  1. Doc (Killzone)

    Doc (Killzone) Clockwork Customer

    Looking for somebody with experience with the vehicles in clockwork specifically cider.

    Basically the problem is that all of the vehicles have clipping issues with the seats being in funny places and also showing up when they should be invisible.

    I was wanting to add custom vehicles as well but not until I resolve the original issue.

    I already have an experienced coder helping me with the game mode but he is unsure of how to approach the situation. I’ve also asked RJ for a bit of advice but unfortunately he’s in the same boat.

    Fingers crossed there is somebody floating about, cheers fellas.
  2. dead flag blues

    dead flag blues "...ours is a world of nuclear giants..." Templar Clockwork Customer Active Member

    Which vehicle codebase are you using and what is the issue you're running into?
  3. Doc (Killzone)

    Doc (Killzone) Clockwork Customer

    Not sure what you mean but it’s the default vehicles that are in the Cider 2 schema, they’re all using the hl2 jeep as a base with added seats.
  4. Doc (Killzone)

    Doc (Killzone) Clockwork Customer

    Got it sorted through trial and error with seat co-ordinates woop

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