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City 9 - Map in progress

Discussion in 'Mapping' started by Roby, Jun 26, 2017.

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    Introducing City 01, my first project in Hammer Tool, a city built in the spirit of the roaring twenties and inspired heavily by the artwork of Bioshock's Rapture and empathizing primarly on my most favourite art style out of all: Art Deco.

    I'm am building a map that can accomodate all types of roleplay, fit for all types of players in order to offer a fresh breath into the life of HL2RP. Below is a list of all facilities that the map shall have for the players to use:

    - A small street shopping complex with 3 shops and one barber shop, each having a second floor to be utilized either as an apartment or for additional business purposes, and plenty more shops/cafes/business space around the map
    - 'The Condor' Casino/Restaurant in the plaza, together with it's stage for theatral represenations or music shows
    - A factory for work cycles
    - A small ration distribution center located just above the main entrance to the Nexus.
    - A small underground mine fit for mining cycles and other types of things
    - Two slums separated by the main canal of the city, one small and one medium, each with their own landmarks and all, including an abandoned garbage disposal facility or slum apartments
    - A public pool with a sauna
    - A public gymnasium with a boxing stage, fit for citizens or loyal citizens to come and train or maybe organize wrestling fights for bets, etc...
    - A small Civil Medical Union clinic
    - Civil Workers Union HQ with offices and a large stage for political rallies, union affiliated religious sermons or just public debates, etc
    - Abandoned metro system and a small sewer system for anti-citizen RP
    - Underground Cave to supplement the missing outlands set, fit for Overwatch missions, antlion events, rebels, etc..
    - Underwater Nexus, with prison camp and anything the CCA needs
    - 4 apartment blocks, each containing a number of different hosing appartments

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    One thing last before I present you the screenshots, I'd like to post my paypal link for donations, in case there are people out there that would like to support me and my project, for I do this out of my free time and purely out of leisure and dedication for the HL2RP gamemode that I love and I hope will continue to live on:

    https://www.paypal.me/ComanR

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    • Like Like x 2
    Last edited: Sep 6, 2017
  2. Tyrex

    Tyrex Active Member

    I'm not really sure how I feel about the layout and some of the things like the room under the staircase are really weird to me, but it's obviously an extremely early version and I do look forward to seeing the end result
     
  3. Layout is supposed to be a bit maze to encourage citizen rp separately at times and to give some breathing room, but the layout is compact enough so that players will often meet eachother
     
  4. matlock

    matlock Active Member

    Looks like it has the foundations to become a potentially good map. Although as a suggestion, you should try going for a different style other than Eastern European, since that's been done to death already. Maybe something North American.
     
    • Agree Agree x 3
  5. dont know if i missed it, but are you planning to add any secret bases soon?

    looking great though :)
     
    • Good Coder Good Coder x 1
  6. Ralph

    Ralph black Active Member

    looking good roby. keep working!
     
  7. Tyrex

    Tyrex Active Member

    actually the worst
     
    • Agree Agree x 1
  8. vexus

    vexus ej rockwell's worst nightmare Clockwork Customer Active Member

    i'd love to see an hl2:rp map focused in scandinavia. that architecture would work perfectly with hl2rp imo.
     
  9. UPDATE:
    I decided to resume the work on the map due to free time this summer. I've removed some parts and added new ones as I'm aiming for an Art-Deco style on the map. Here's some of the updates (the map itself is still heavily WIP). Basically I've retained the slums but redone the plaza and shit.

    Plaza (The curved building you see will be a two-story apartment block, and in the background, the white building will have a clinic at it's base, expect most institutions, from the clinic to apartments, leisure, shops and factory to be in the plaza or in the close proximity)
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    CWU/Office building
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    Side view of the CWU/Office building, with Art-Deco tower in the background:
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    The underground passage from the plaza to the slums (from the old map)
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    Underground entrance to the Nexus (it's designed for quick delivery of citizen detainees):
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    The Nexus front (I will detail more of it later)
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    • Like Like x 2
  10. Additional screenshots

    Restaurant/Casino stage for performance (WIP)
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    More combine monuments in the plaza for maximum A E S T H E T I C S
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    • Like Like x 1
  11. TheFancyAlchemist

    TheFancyAlchemist World famous hl2rp connoisseur Active Member

    I really like the noir vibe you have going
     
  12. that's exactly what i"m trying to aim for, and once again I decided to redo the layout of the map for the 200th time because i became too much dissatisfied

    However, I'm recycling many of the buildings and monuments, I don't want to lose all my work
     
  13. UPDATE
    I became too unpleased with the current layout (too confusing and without logic) so I recycled the map into another layout. Here's some photos:

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    • Winner Winner x 1
  14. Blizzard

    Blizzard Community Manager Clockwork Customer

    Suggestion: Add lots of shops for Citizen-CWU interaction and so it gives the CWU a purpose. Other than that, great work so far!
     
  15. I think it's due time for me to release some screenies from my work so far on the map to the C16 community:

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    Before you ask, this is the underwater 'nexus' (Rapture inspired)
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    And the prison
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    Some of these photos are a bit outdated, but they still offer an insight on how the map's coming up
     
    • Winner Winner x 1
  16. Tyrex

    Tyrex Active Member

    are you using reference pictures or is your mind really just this crazy and creative

    not my preferred style of map but i wish you luck and am impressed on how unique you're making it look
     
    • Like Like x 1
  17. This map has a ton of potential. As long as you use your source limits appropriately I see this map gaining a lot of popularity. Good luck man!
     
    • Like Like x 1
  18. I'm inspired by the artwork of Bioshock and Art Deco in general, not to mention I aim to give a neo-noir vibe to the map overall, for example see the glowing windows of the buildings in the night, etc..

    And thanks for the support man, I wish you success with your map too, let's hope our maps can revive the HL2RP gamemode we so much love.

    I actually had to cut down some badly made buildings from the old versions and re-make them appropriately in order to make better use of resources. I've reached the 8192 brushes limit in the past, and now I've managed to regain the lost progress, in a far better aesthetic way, and only reaching 6000 brushes.

    So far, I still have around 2000 brushes left to be used.
     
    • Like Like x 2
  19. Lev

    Lev certified honorable guy Active Member

    how have I not seen this thread yet? this is really good, i'm loving the direction this is going in.
    bioshock is a really good concept to make a map on, makes me even more excited for the map. good job and good luck
     
    • Like Like x 1

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