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Important Clockwork 2 + S&box

Discussion in 'Discussion' started by kurozael, Sep 5, 2017.

  1. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor Crusader Templar

    Yes, I will be making Clockwork 2 + HL2RP for GMod 2 (aka S&box).

    You heard it here first! I can't bloody wait for that epic C# hotness.

    • Like Like x 3
    • Winner Winner x 3
    Last edited: Sep 5, 2017
  2. ZeMysticalTaco

    ZeMysticalTaco yo i'm a taco have some lunch Clockwork Customer

    but my knowledge of C# died when I was assembling my knowledge of assembly

    on a side note, i'm excited
  3. dead flag blues

    dead flag blues "...ours is a world of nuclear giants..." Templar Clockwork Customer Active Member

    Last edited: Sep 5, 2017
  4. Squirrels Mcgee

    Squirrels Mcgee fallout 4 = "power armour hoarding sim" Active Member

    Will you fix the terrible inventory system in this version?
  5. CPT. Maxii

    CPT. Maxii Clockwork Customer Active Member

    what about current clockwork updates/versions first
  6. MiliViu

    MiliViu Clockwork Customer Active Member

    OMG #hype

    Whenever you want I translate
  7. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor Crusader Templar

    I'm not entirely sure what you mean, if you mean converting Clockwork to use grid-based inventory then no that's never going to happen as it means rebuilding the entire inventory system from the ground up (which I've already done once when I created Inventory 2.0, which made items have unique and networkable data.)

    Well GMod 2 (S&box) has only just been announced and probably won't be released for quite some time, so I wouldn't worry. I am currently planning to release at least 1 more big update after the upcoming update on Thursday.

    Only you guys could turn something exciting into "omg what about current Clockwork" ;) ah well, I still love you all...
  8. CPT. Maxii

    CPT. Maxii Clockwork Customer Active Member

    I'm really excited about GMod 2 and have been keeping up with as much as I can.
    But as owner of a very-very-very small community I can only think on the short term, that's why I said that :)
    • Agree Agree x 1
  9. Lev

    Lev certified honorable guy Crusader

    Just make sure you don't take on what you know you can't handle.
  10. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor Crusader Templar

    As always I'll try to make sure Clockwork doesn't "break", even when GMod 2 is out. But, as soon as I can possibly begin to work on CW2 for S&box (i.e: as soon as I have access to it) then I'll begin work. It sounds like development will be a hell of a lot easier, especially since it'll be working with C# which I am also extremely proficient with. As I say, I'm going to be releasing 1 if not a couple more big updates for Clockwork but once I can begin on CW2 for S&box then I'll only be maintaining the original Clockwork as a legacy product (and likely -- but don't hold me to this -- open-source everything and pass the torch on to the community while I work on their successors.)
    • Like Like x 2
  11. RJ

    RJ no pay Legend Clockwork Customer

    Mmm... This calls for Clockwork Constructors 2.0 planning.
    • Agree Agree x 3
    • Funny Funny x 2
  12. Delta

    Delta Active Member

    Clicked on this expecting kurozael trolling everyone on Fast Threads.
    • Agree Agree x 1
  13. EJ Rockwell

    EJ Rockwell Clockwork Customer

    • Like Like x 1
    Last edited: Sep 7, 2017
  14. EJ Rockwell

    EJ Rockwell Clockwork Customer

    This seems like a description of just Gmod but only for RP games.

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