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Half-Life 2 RP Models

Discussion in 'Other Interests' started by Dan22, Mar 6, 2015.

  1. Dan22

    Dan22 Active Member

    Here I will post Half-Life 2 RP Specific models, they will all be free for use and I will hopefully provide a download for each one!
    Heres a model I was thinking of making:
    Custom concept art from: Martin Dubravick√Ĺ


    Let me know what you think! Tell me if you think its a good or bad idea!
    More to come!
    • Like Like x 5
  2. Looks really cool.
  3. Dan22

    Dan22 Active Member

    Just made and baked the low poly version ready for in game use!

    Made the texture!

    • Winner Winner x 1
    Last edited: Mar 7, 2015
  4. Badhamknibbs

    Badhamknibbs /me snaps neck Clockwork Customer Active Member

    Presumably you're basing this on the Combine Big Momma Pod, which is awesome. can't wait to see final product.
    • Like Like x 1
  5. 221boy221

    221boy221 Kill22pro Active Member

    This is totally awesome, new HL2 related models, epic.
    Could come in handy for our map ;)
  6. NFPD

    NFPD Plums! Active Member

    oh god it looks like a ballsack
    OT: It'd be cool if you guys did character models that are actually good instead of just lazy headhacks with zero facial animations and stolen shit from other games, I frigging hate most of the TnB models, about half of them being all of the female ones.
  7. CakeZ

    CakeZ rp is for nerds right

    Human facial flexes are very difficult to create and take a long time. Its hardly worth the effort for many people in the modelling community to create them from scratch instead of pulling from another game.
  8. SireElite

    SireElite what's the big fucking deal? Active Member

    Is the Gonarch ment to be captured and mutated by Combine? I thought they took over part's of Xen and amputated all the creatures that were like Gonarchs.
  9. CakeZ

    CakeZ rp is for nerds right

    How else would they produce so many headcrabs for their canisters?
    • Informative Informative x 2
  10. He got all this fancy software to use because his game development company paid for his liscenses. xdd
  11. @Dan22 really cool picture, the art style is amazing and the graphic render looks really good too.
    Also what programs do you use? Just out of curiosity,

    Last edited by a moderator: May 17, 2015
  12. @Dan22 - If you're still working on the Gonarch model, don't you think there should be some sort of tube/device to "harvest" the eggs?
    Last edited by a moderator: May 17, 2015
  13. Made some improvements, hope you don't mind.


    deze nutz
    • Funny Funny x 12
    • Winner Winner x 3
  14. SireElite

    SireElite what's the big fucking deal? Active Member

    I don't think they have shit ton of amounts. Correct me if am wrong, but there eggsack become's empty I think, if not then just o.o
  15. Dan22

    Dan22 Active Member

    all game developement software I use atm:
    zbrush, mudbox, 3ds max, maya, substance painter, substance designer, gimp, leadwerks standard and indie edition, UE4, blender, photoshop, 3D Coat.

    and yes, all paid for by investors of the company I worked at.

    also about the hl2rp models, they literally look like dog shit when imported into source

    I tried my best to make it look as good as possible in the port, I tried baking ambient occlusion ect, and after speaking with NoMoreRoomInHell devs they told me the best way to make textures for models is to paint them in photoshop which would take ages and is something im not use to so im putting it on hold for now until I find another way or learn to paint by hand.

    Aka modelling for source is bad.

    If somone has a good workflow of porting substance painter materials to source and have it look good, add me at http://steamcommunity.com/profiles/76561198055240106/
    Last edited by a moderator: May 17, 2015
  16. CakeZ

    CakeZ rp is for nerds right

    What do you mean by porting the materials? Are there no UV's for the model to be wrapped?

    Nevermind, I saw the UV picture. Is the model coming out just looking funky when you port it for source? Do you have speculars, normals, and the dif, or is it all in one texture? Cuz source won't pull well that way.

    Double edit:
    Have you tried boosting the phong exponent?
    Last edited: May 17, 2015
  17. cubemaps & specular lighting does wonders
  18. Dan22

    Dan22 Active Member

    Yes this is something I have already done, but it shouldn't look this bad without, take the other hl2 models for example. They look good without as they are hand painted.
  19. Lev

    Lev certified honorable guy

    You never cease to amaze me, @Dan22
    • Friendly Friendly x 1
  20. The Dovahneer

    The Dovahneer i can change my title Active Member

    says the guy that fucked up his cubemaps for his map

    dan is there something you cant do lmao
    • Friendly Friendly x 1

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