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Other Make an item's effects temporary?

Discussion in 'Development' started by Business Radroach, Jun 7, 2019.

  1. Business Radroach

    Business Radroach Clockwork Customer

    Just like the title says, how would I make an item's effects temporary?
  2. Oliver

    Oliver Some kinda has-been Legend Clockwork Customer

    player:BoostAttribute(self.name, ATB_STAMINA, 3, 120);
    That particular snippet of code is to boost an attribute. Last numerical value is the time in seconds it will last. In this case, the item would boost Attribute Stamina by 3 for 120 seconds.
    • Agree Agree x 1
    • Good Coder Good Coder x 1