Hi guys, Quick update. I've coded up a library called Cloudnet which Clockwork now uses for player shared vars over-the-air. You need to be running the latest authorized copy of Clockwork to use it (0.925). It's a fast, light-weight net library that... doesn't crash! We'll be moving over regular entities to use it too at the weekend, but for now it's just used for player shared vars. DEVELOPER NOTES You'll now only need to register player shared vars if you want to have a default value, or set a var to only be networked to the client its set on. KNOWN ISSUES Hovering over a TAB menu item causes it to keep the hovered color (awaiting on a GMod fix, if not, we'll fix it ourselves.) Thanks for your patience, Cloud Sixteen Team.