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Phase Four Play Test Server Is Live for Phase Four - Armata Gaming

Discussion in 'Discussion' started by RJ, May 22, 2018.

  1. RJ

    RJ no pay Legend Clockwork Customer

    Known issue: Sometimes the Victories menu will automatically refresh and will reset your scrolling position.
  2. Resist

    Resist Fucking shithead Active Member

    I dont even know myself
    • Box Box x 1
  3. RJ

    RJ no pay Legend Clockwork Customer

  4. Aspect

    Aspect Hey Pal, did you just blow in from stupid town? Active Member

    That's a good thing.
    • Agree Agree x 1
  5. dead flag blues

    dead flag blues "...ours is a world of nuclear giants..." Clockwork Customer Active Member

    Is this still open?
    • Like Like x 1
    • Agree Agree x 1
  6. RJ

    RJ no pay Legend Clockwork Customer

  7. RJ

    RJ no pay Legend Clockwork Customer

    Quick update: Map has been changed to rp_c18_v1
    • Winner Winner x 1
  8. RJ

    RJ no pay Legend Clockwork Customer

    I had the server locked for the better part of the day as I was making some changes. Here's what's new!
    • Fixed knocking out players using a stunstick
    • Added the No Title victory (this lets you remove your current title)
    • Added Invulnerability Disqualifiers (you'll lose invulnerability if you deliver damage to another player, pickup an item, or loot a dead corpse)
    I tried fixing the Victories menu constantly refreshing but with no success. Anyways, the server is unlocked now and is ready for more play testing!

    If you'd like to follow development then keep your eye on this thread: https://forums.armatagaming.com/index.php/topic,46.0.html
    • Winner Winner x 1
    • Good Coder Good Coder x 1
  9. Gregory

    Gregory HAS VOTING POWER Investor Clockwork Customer

    @RJ Is this still up mate?
    • Agree Agree x 1
  10. Zig

    Zig Legend Clockwork Customer Active Member

    • Agree Agree x 1
  11. RJ

    RJ no pay Legend Clockwork Customer


    Me and few of my IRL friends plan on frequenting the server once things are in better shape. I expect things to start to grow after I fix up a lot of the problems with Phase Four and if we can keep 10+ players on the server occasionally. So if we can get a few groups of people gathered at select times we should be able to make things worth playing! :D
    • Agree Agree x 1
  12. RJ

    RJ no pay Legend Clockwork Customer

    Some new fixes have been added to the server. I'm just gonna copy/paste the changes I posted to the AG forums:

    ~ Fixed Agility attribute progression
    Agility attribute can now be progressed from running or jogging.

    ~ Fixed Explomine/Firemine/Freezemine
    Mines now explode when a player walks over them. They won't explode if any of these types of players walks over the mine: The owner, someone with invulnerability, or someone from the same Alliance as the owner.

    ~ Fixed Doorguarder to prevent doors from being shot open
    Doorguarders now prevent doors from being shot open. They can still be opened using a Breach item.

    Full list of changes can be found here: https://forums.armatagaming.com/index.php/topic,46.0.html

    edit: I've also been committing fixes to the official schema's repository, so anyone is free to use the fixes once the store's version has been updated. :D
    • Good Coder Good Coder x 1
    Last edited: Jun 7, 2018
  13. sprite

    sprite better run through the jungle Active Member

    is "jogging" jogging now or is it still a better run
    • Agree Agree x 1
  14. RJ

    RJ no pay Legend Clockwork Customer

  15. RJ

    RJ no pay Legend Clockwork Customer

    Couple of changes:

    ~ Fixed jogging speed
    Jogging speed is now slower than running speed.

    ~ Changed attack timer message to be more descriptive
    Now it tells you that you'll lose all your items if you leave.

    Changes have been committed to the official private Phase Four repo.
    • Like Like x 1
  16. RJ

    RJ no pay Legend Clockwork Customer

    ~ Fixed infinite loop notification for broken weapon needing repair.
    The NotifyBrokenWeapon command was added to facilitate this fix. The command doesn't do anything beyond notifying the player.

    Changes have been committed to the official private Phase Four repository, fixes this issue: https://github.com/CloudSixteen/Clockwork/issues/345
    • Informative Informative x 1

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