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Other Primary Needs Question

Discussion in 'Development' started by NoahtheBoah36™, May 8, 2018.

  1. NoahtheBoah36™

    NoahtheBoah36™ Clockwork Retard Clockwork Customer Active Member

  2. MiliViu

    MiliViu Clockwork Customer Active Member

    Its working for you? that plugin?
  3. Viz

    Viz Legend Clockwork Customer Active Member

    -- Called when a player uses an item.
    function PLUGIN:PlayerUseItem(player, itemTable, itemEntity)
       if itemTable.hunger then
         player:SetCharacterData( "hunger", math.Clamp(player:GetCharacterData("hunger") - itemTable.hunger, 0, 100) );
       if itemTable.thirst then
         player:SetCharacterData( "thirst", math.Clamp(player:GetCharacterData("thirst") - itemTable.thirst, 0, 100) );
       if itemTable.sleep then
         player:SetCharacterData( "sleep", math.Clamp(player:GetCharacterData("sleep") - itemTable.sleep, 0, 100) );
    It clamps the value between 0 and 100, so no, negative values do not increase the player's hunger/thirst/sleep.
  4. NoahtheBoah36™

    NoahtheBoah36™ Clockwork Retard Clockwork Customer Active Member

    @Viz I see, thank you.
    @MiliViu It's working fine for me yeah, I was just wondering if it were possible to increase thirst/hunger/sleep by means of setting negative values.
  5. Viz

    Viz Legend Clockwork Customer Active Member

    My bad, I didn't look at the code correctly.
    Using a negative value will increase the player's hunger/thirst/sleep, as it's clamping the player's actual hunger/thirst/sleep level between 0 and 100, not the item value.

    Thanks @robot for pointing this out.
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