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Sixx's Unity Learning

Discussion in 'Mapping' started by Sixx, Jan 13, 2018.

  1. Sixx

    Sixx *silt strider sounds*

    So as part of my University course I have to learn how to make things within 3DS Max, code things using C++, and come up with unique concepts for video games. Unless you couldn't guess, it's a video game course. Just wanted to share something I recently made, took a few hours, it's very average but I'd like some feedback if anyone here has any experience with scene editing and whatnought.

    Watch in 1080p60 if you're no scrublord.
     
    • Like Like x 1
  2. [I:RP] Xeno

    [I:RP] Xeno Active Member

    Too blurry.

    Also the lamp at 0:08.
    Yeah...
     
  3. Sixx

    Sixx *silt strider sounds*

    Motion Blur, duuuuuuuuh.
    Yeah I couldn't get the holo effect to centre to the glass, which was odd, there wasn't even an option to transform the component, so I just did with what I had.
     
  4. Papabear3g

    Papabear3g Clockwork Customer Active Member

    I see what you're trying to do with the gloss effect but it makes the tree look more smooth than wet. I'm not sure how Unity works or how different it is from UE4, but I'd recommend reducing the specular value a little, or just increase roughness value. Also add normal maps for textures that you want to give definition to. So the bark actually looks more realistic
    View: https://www.youtube.com/watch?v=WWUjPRbXTqc
     
    • Informative Informative x 1