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Important Timefuser Changelog

Discussion in 'Announcements' started by kurozael, Jan 15, 2018.

  1. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    From now on if you're interested in the project you can find updates at http://timefuser.com

    In-case you didn't know, I'm making a survival PvP game called Timefuser that has a unique twist and is not first person. It's currently on Steam. If you'd like a Steam key for the alpha, please PM me on DISCORD.

    There are limited alpha testing keys, so get them while they're hot. After that, keys will only be available to Investors and staff.

    Trello
    Help to vote for things that you like and want to see in the game by visiting the Trello page for Timefuser.
    https://trello.com/b/kXPvMOv2/timefuser

    Changelog (14/01/2018)
    • Improved movement and jumping syncronization
    • Added Area of Interest system to stop sending updates to entities far outside of your view
    • Added a slot based Inventory menu and Storage system, fully networked with just 2 item definitions at the moment
    • Added Loot Chests that spawn around and can contain items (just for fun really, there'll likely be a better system for gathering loot and I may just use Loot Chests for special loot)
    • Improved the name tags (thanks garry for making it a bit easier for me, p.s: where's that new blog post [​IMG] )
    • The game is now integrated with Steamworks, no need for a username and password when starting the game
    • Added data serialization and deserialization so that entities states are restored when the server restarts
    • It's now not called That's Mine, Fuck You! because that won't go on Steam, so I came up with a bullshit plot and now it's called Timefuser
    Changelog (16/01/2018)
    • Added a hotbar to the game HUD that uses its own inventory container
    • Added support for dragging and dropping items between inventory containers such as Storage, Inventory, and the Hotbar
    • Refuse client connection is they are using a different version from the server's current protocol
    • Added ICanIdle interface and implemented it into Player and LootChest
    • Implement a unique item ID for items so that they can actually be identified
    • Fixed a bug that caused you to loop the running animation even after you have released shift

    What can you still not do yet that you should be able to do by now?
    • Actually fire your gun
    • Change your current weapon
    Why I'm using Steam

    For delivery! It's so much easier to push out updates to testers, and for the Dedicated Server too.

    Images plz

    New video in a couple of days but at the moment there's a few more important things I want to get in.
     
    • Like Like x 2
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    Last edited: Jan 23, 2018
  2. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Changelog (16/01/2018)
    • Added a hotbar to the game HUD that uses its own inventory container
    • Added support for dragging and dropping items between inventory containers such as Storage, Inventory, and the Hotbar
    • Refuse client connection is they are using a different version from the server's current protocol
    • Added ICanIdle interface and implemented it into Player and LootChest
    • Implement a unique item ID for items so that they can actually be identified
    • Fixed a bug that caused you to loop the running animation even after you have released shift
     
    • Winner Winner x 1
    • Good Coder Good Coder x 1
  3. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Changelog (17/01/2018)
    • Added the ability to equip weapons in the hotbar by pressing the corresponding number
    • Added Item Controllers which control the behaviour of an item
    • Added an ammo system that can support different ammo calibers, and amongst those different ammo types
    • The player can find ammo, stack it, and when pressing reload the weapon will take ammo from their inventory to fill the clip/mag
    • Added 4 basic ammo calibers for now
    • First pass implementation of the Uzi, Shotgun, and Glock
    You can "fire" your weapon, but it fires blanks at the moment. Projectiles and damage coming soon!
     
  4. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Changelog (18/01/2018)
    • Added a client-side console window (F1) with console command system (Client->Server, Client->Local)
    • Added the kill command so you can kill yourself if you get stuck or something
    • Added a help command to list available console commands
    • Added a basic projectile system for weapons and added projectiles to every weapon
    • Added basic damage system using IDamageable interface which Player now implements
    • When a Player has zero health he will respawn (immediately for now)
    • Added a heart rate monitor to the bottom left of the screen for health status
     
  5. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Changelog (19/01/2018)
    • Added an equipment system with 6 slots
    • Added 1 basic equipment item, the Gas Mask
    • Added ability for items to define their own outline parameters
    • Added UI for the equipment to the left hand side of the inventory
    • Added a basic ragdoll system when you die
    • Added a respawn dialog when you die and automatic respawning
    • Added basic blood impact effects when DamageType.Bullet hits a player
    • Fixed a bug where an item would ocassionally be created with an ID of 0
    • Fixed a bug where reloading wouldn't take from stacks properly
    • Added a basic hostile NPC, it moves around but doesn't attack yet
    • Added the TakeDamageInfo protocol token
     
    • Like Like x 1
  6. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Changelog (21/01/2018)
    • Fixed some long standing issues with the HUD such as problems with the chat box
    • Reduced the overall volume of all sounds by 50% (the flatline sound was particularly loud)
    • Added local voice chat (VOIP) you can hold V to communicate with players around you
    • Fixed a bug where sometimes another players weapon would be invisible
    • Fixed an error that caused many null reference exceptions every frame that impacted performance
    This changelog is slightly smaller because VOIP was a lot harder to get right than I anticipated. Some improvements to the voice quality will be made in the coming week, currently the Speex codex is being used (16000hz) and it can be choppy in some circumstances.
     
    • Winner Winner x 1
    • Good Coder Good Coder x 1
  7. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Changelog (22/01/2018)
    • Refactored the way chat messages are sent between server and client
    • Added basic death messages to chat (for now)
    • Improved the spawning of projectiles and added clientside prediction
    • Added more loot chests around the map
    • Loot chests will periodically spawn more loot inside
    • Loot chest glow will stop if the chest is empty
    • The loot chest glow will fade out as the player moves away from it
    • Started work on the hostile NPCs attacking the player
     
    • Like Like x 1
  8. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

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