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Total War: Warhammer II

Discussion in 'Video Games' started by John Radec (Borg333), Dec 9, 2017.

  1. ... Pretty much requiring the first Total War: Warhammer to get 80% of the bloody content ...
    Total War in itself is a series that's been running for more than a decade and a half, but Warhammer, more than two, so what if you combine the two? Well, to be frank, if you really do wonder, you get this:

    So what's Total Warhammer II? Ofcourse stated before, it's based on the fantasy world of Warhammer and that is the table-top game that you'll see on your merry visit towards Games Workshop, or some licensed store that sells some of the model packages that you can build up from scratch. Like in every Total War game, you start off with what ever nation you wish to play as that is available (through modding, that can be changed and make every single one available at your discretion.) But in this case, you are vying for control as one of the many warring factions attempting to spread their dominance through means of bloodthirsty force, enacting diplomacy with your annual trade agreements or pact negotations. It seems the usual, but what differs?

    Just imagine leading a massive horde of mutated, plague-infested ratmen scouring the depths of a ruined city waiting for your time to strike, or grow a war host of Chaos and other vile servants of the dark gods and bring utter ruin towards everyone who stands in your wake. Perhaps you're more of a person that wishes to do the Emperor's bidding? You can do that too, as the Empire seeks to confederate the rest of their old territories back into its old power. Maybe you're someone who's really into necromancy and undeath? Vampire counts lurk to spread unlife to all mortals... those who resist will be sacrificed to enchant your ever-lasting powers. Perhaps you're the little guy who always get picked on, and you suddenly decide you want to craft yourself a broadsword and grow a very big beard and speak with some very thick Anglo-Saxon accent? Dwarf's have got you covered. There's a lot more factions than you may think.

    Unlike your other Total War games, this is the most iconic. It differs heavily from the Rome, Empire and Medieval series. You've got a shit-ton of lore being prescribed into your gameplay, whilst also having to make choice-matter decisions that will affect how your Empire is going to be governed accordingly, how these choices affect the desired yet questionable loyalty of your troops and lords. The game isn't very forgiving either, so you need to be on your toes when you're pushing for a military campaign against another faction, because you'll certainly draw the aire of others and they are mostly going to be your neighboring factions.

    Look, you even get DRAGONS to fly around and breathe deadly, fiery breath or toxic fumes onto a bunch of enemies and obliterate them, and you can cast magic and special abilities unlike the which you've never seen in any other Total War game! There's so much content... but there's a downside.

    Total War: Warhammer II is actually being made into various parts, which basically allows you to play all of the other factions riddled within the fantasy universe, whilst pretty much giving you more options of play. So basically if you were to pay for the game, you'd be buying it in parts. Total War: Warhammer and Total War: Warhammer II are the same game, just one is a major expansion being sold as a triple A game title. So if you suddenly see a "Total War: Warhammer III", just notice that it's going to be the exact. Same. Game. Except with a little reskin and added playability towards it.

    But, onto the thought track, would you be interested in playing this, especially if you're not a big Total War guy?
    Last edited: Dec 9, 2017

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