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Other Trudeau's Plugins

Discussion in 'Plugins' started by Trudeau, Apr 3, 2016.

  1. Claude

    Claude Clockwork Customer

  2. Trudeau

    Trudeau Active Member

    It's just stored in the character data JSON. Your database might be configured to not like some special characters in it.
  3. -snip-
    Last edited: Aug 31, 2016
  4. Trudeau

    Trudeau Active Member

    What are you talking about?
  5. Nevermind i'm saying bullshit sometimes..
    • Informative Informative x 1
  6. Trudeau

    Trudeau Active Member

    Added CWU Transfer Fix to the OP.
  7. karl-police

    karl-police Hotrod turret Templar Clockwork Customer Active Member

    whats that
    • Good Coder Good Coder x 1
  8. Trudeau

    Trudeau Active Member

  9. Svensis

    Svensis Guest

    -snip- im dumb
    Last edited by a moderator: Nov 15, 2016
  10. Trudeau

    Trudeau Active Member

    It's just telling you the AddCombineDisplayLine hook is overriden by CTO, which it has to be to change how it works.
  11. Mr. Meow

    Mr. Meow will code for food Clockwork Customer

    plugin hooks are > than schema hooks, you could simply return anything and schema hook will never be run. Or at least it was like this, I'm confused working with 5 different CW versions and 3 more gamemodes that override hooks the same way.
  12. Trudeau

    Trudeau Active Member

    It's not a hook, it's a schema function called inside other schema hooks.
  13. hillman56

    hillman56 Clockwork Customer

    I downloaded CTO and I was wondering if there is a way to where CP can't see other CP names and camera names through walls?
  14. Trudeau

    Trudeau Active Member

    No, there isn't. You're meant to see them. Sorry.
  15. Johnny

    Johnny Clockwork Customer

  16. Trudeau

    Trudeau Active Member

    Due to requests, I'll add configurations to CTO so that biosignals can't be seen through walls if the server owner wants it that way. And a maximum visible distance configuration that can be used with or instead. (These settings won't effect things like biosignal losses and requests).

    If anyone has suggestions, I might get around to putting them in v2.
  17. Trudeau

    Trudeau Active Member

    Updated two of my plugins:

    Combine Technology Overlay 2.0
    • CID tag system. To sum it up, visible CID tags (the white things on the front and back of Citizens' jumpsuits) can be read by the Combine. CID tags can be toggled for individual characters using /CharSetHasTags.
    • Many new configuration options, including an ability to have biosignals obstructed by walls. They're listed on the plugin centre.
    • Many improvements and tweaks.
    Better Viewdata 2.0
    • Added the ability to use CID as input.
  18. RCT or some other unit can enter the /viewdata and just all loyalty points from human. Does that have logs?
  19. Trudeau

    Trudeau Active Member

    Admins can look at who last viewed someone's data in the console, it logs when the command is used
  20. Trudeau

    Trudeau Active Member

    Uploaded a CTO patch to fix this error being spammed:
    [Clockwork] The 'HUDPaintForeground' plugin hook has failed to run.
    gamemodes/cwhl2rp/plugins/cto/plugin/cl_hooks.lua:191: attempt to get length of local 'violations' (a nil value)
    Sorry about that. Somehow didn't happen to me at first when testing v2.

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