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[WIP] Atomic: fallout_online

Discussion in 'Mapping' started by Deadwood, Sep 6, 2016.

  1. Deadwood

    Deadwood Clockwork Customer

    About a month ago I decided to start working on a CW: Atomic server with a few friends. After discovering that RP_Fallout_V002 just didn't fit what we needed, I decided to go a different route and create my own map. Its pretty Alpha but its still playable. Theres 13 Floors you can enter total in the city and then the radio tower has 1 and a roof while the NCR factory has 2 floors and a back room. I'll be using this on my Atomic server I actually opened for Open Beta recently. Come check it out if you want I'll post the IP later~
    [​IMG] [​IMG]

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
     
    Last edited: Sep 6, 2016
  2. looks pretty good, a bit bland though.
     
    • Agree Agree x 1
  3. Deadwood

    Deadwood Clockwork Customer

    Yeah I've mostly been working on getting the lighting right and wasteland texture looking decent. It's come a long way since... Days we don't speak of anymore, and this was when i JUST put the wasteland in~

    Details come after all the functionality though.
    [​IMG]
     
    • Like Like x 1
  4. corrin

    corrin hot boat sex Active Member

    Detail is good, but you could convert detail-heavy brushes into props using propper to cut down on wasting brushes. Good luck getting Propper to work though since it's been broken since the steampipe update and it was never perfect to begin with.

    Don't forget about optimization too. Use areaportals, hint/skip brushes and whatnot appropriately.
     

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