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[WIP] City 36

Discussion in 'Mapping' started by Tyrex, Jun 10, 2017.

  1. Tyrex

    Tyrex Active Member

     
    • Like Like x 1
  2. Tyrex

    Tyrex Active Member

     
    • Like Like x 1
  3. Tyrex

    Tyrex Active Member

    Time, Dr. Freeman? Is it really that time again?

    yeah, it's been quite some time now but i had honestly quit mapping as a whole until yesterday, where i decided i wanted to really try and finish it


    this building is was what made me give up because of "mapper's block", so the obvious thing to do was to come back and slap that fucker right in the brick wall

    there are a few aesthetic things i need to add but what you see is basically done, i couldn't be happier with how it turned out and it is a huge relief to get this shit done
     
    • Like Like x 3
  4. Tyrex

    Tyrex Active Member


    just gotta add decals and make this place look dirty and it'll be set to go
     
    • Like Like x 3
  5. Tyrex

    Tyrex Active Member

    picture of the inside of hospital after decaling
    [​IMG]


    i still have to texture it and change the lobby a tiny bit but i was so frustrated on how the fuck skyscraper windows work so i'm glad i figured something out


    done
     
    • Like Like x 5
    Last edited: Mar 6, 2018
  6. good god
     
  7. chuck

    chuck king of private sector Active Member

    more
     
    • Agree Agree x 1
  8. Vented

    Vented Guest

    you dont know real pain until the textures you apply dont align correctly
    [​IMG]
     
  9. Tyrex

    Tyrex Active Member

    oof, try alt+right click and it should wrap it seamlessly
    i said 'should' because it's a valve developer tool so you can't rely on anything working as it is supposed to ,':^)
     
  10. Vented

    Vented Guest

    ive tried that
     
  11. Tyrex

    Tyrex Active Member

    did you select the texture face thats right next to it and do it?
     
  12. Vented

    Vented Guest

    doesnt matter I fixed it anyway
     
    • Like Like x 1
  13. Tyrex

    Tyrex Active Member


    WIP but basically done
     
    • Like Like x 1
  14. Tyrex

    Tyrex Active Member

    i haven't posted in a bit but i have made huge progress, the surface is complete except for the skybox stuff and cleaning up around the edges, and adding powerlines and various other additional things of the sorts

    i also have started on this concept, i think i am going to change the nexus clearing area to work like this

    the pathways from the start to the exit are randomized every time, with there always being a way to get to the exit
    was cool in a gimmicky way but the original will work better in execution and i've changed the way the randomization works on npc spawns
     
    • Like Like x 3
    Last edited: Mar 10, 2018
  15. Tyrex

    Tyrex Active Member



    a complete 180 on the clearing area but i just couldn't get the npcs to react to my liking
    an ultimate thanks to DesertedCake for doing the entire interior design, he even had more but I had to scrap it unfortunately
     
    • Like Like x 1
    • Winner Winner x 1
  16. Tyrex

    Tyrex Active Member

    i actually lied, i forgot i still had the factory to do lmao
    wip, i'm not sure if i want to have these or not
     
    • Like Like x 1
  17. Tyrex

    Tyrex Active Member


    i decided not to use the ration thing, i couldn't set it up to look good and there was a fatal flaw with it that i wouldn't have been able to fix
     
    • Like Like x 2
    • Agree Agree x 1
  18. chuck

    chuck king of private sector Active Member

    Really liking the look of this map. It's dark and dingy, but it doesn't try hard to be that way.


    also never do that ration shit because it's a waste of time and detracts from roleplay
     
    • Friendly Friendly x 1
  19. Tyrex

    Tyrex Active Member

    [​IMG]
    working on the metro system
     
  20. Tyrex

    Tyrex Active Member

    • Like Like x 3

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