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[WIP] rp_city15_v1 Development

Discussion in 'Mapping' started by Zig, Aug 20, 2017.

  1. Dan22

    Dan22 Active Member

    Map looks superb! good job I am liking the dark gloomy vibe :) (keep in mind that cw makes the map look even darker if I remember correctly)
     
  2. Zig

    Zig Active Member

    Thanks, and yeah, I'm working on making the map a little lighter.
     
  3. Zig

    Zig Active Member

  4. Zig

    Zig Active Member

    Working on some city parts.
    [​IMG]
    City is lookin' dense.
    [​IMG]
     
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  5. Wiz

    Wiz Clockwork Customer Active Member

    He's already said that he won't. Maybe you should read what he posted a little back.
     
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  6. Zig

    Zig Active Member

    [​IMG]
     
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  7. Zig

    Zig Active Member

    [​IMG]
     
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  8. Zig

    Zig Active Member

    Detail
    [​IMG]
     
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  9. Hi Zig. How is the work of C15? Is there anything new in terms of ideas? You're working on a project on the weekends, right?

    Completely forgot to ask for waste channels. (Designated forces resistance) they are ready or you have not yet reached this?
    -
    Forces and patience to you.
     
    Last edited: Nov 15, 2017
  10. Zig

    Zig Active Member

    I can sort of understand what you are writing. To explain in better detail, I'll write it in Russian.
    У меня множество разных идей, над кучей из которых я в данный момент работаю. Отвечая на твой вопрос: я могу работать над проектом только по выходным. Мне необходимо будет перепродумать каналы и мои планы для них, так как я решил редизайнить всю карту. В будущем я еще с тобой свяжусь по этому поводу, да и в целом я пытаюсь воплотить пожелания всех и каждого по мере своих возможностей.
     
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  11. Wiz

    Wiz Clockwork Customer Active Member

    Looks absolutely beautiful so far.
     
  12. Zig, if you need help with channels, I'll throw ideas. There are a couple of options to make channels not underground, but on it, but I do not know the drawings of your map and where would you like to place them.

    Something like that.
    [​IMG] [​IMG]
    [​IMG]
    Well, or take something from the original version ;D.
    [​IMG]
     
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  13. Zig

    Zig Active Member

    The main issue with these designs is that people would be unsatisfied if you couldn't climb up the walls. I'd have to build around the canals entirely, which would be a neat idea, but take a lot of resources and break the map up into an odd consistency. I don't want to do that again.
     
    • Agree Agree x 1