Introduction/Thoughts Hi. I don't really frequent this forum, and I haven't in a good bit. There's times I'm seen sometimes here for casual conversation or topics that intrigue me, but that's about it. The last City 15 thread had over thirty thousand views! That was an amazing thing to see, let alone having anyone look at our map at all, or rather people looking at the thread thirty thousand times! City 15 has come so far, it's progress being posted on here pretty much since the beginning when it was just @Badhamknibbs and @Saints Sasha working on the map. I joined in a little later, but still not too late to the party. Sasha is a really busy guy, and so am I, but I've kept at City 15 for a while now even though many thought it was dead (our toxic jokes about it didn't help this assumption, we still laughed like a bunch of little kids though). In regards as to why we did that, and why we decided to close our thread and hinder any public relations was because we felt as if we we're being pressured (and because we have a thirteen year old sense of humour). We didn't want to rush the map, and we were sick of people harassing us about release dates and map development. It was just a little too much, too fast. Sasha is busy with college and work, and most of the time I am too. It's hard to crunch time into City 15, but like I said I want to release it to the public because I feel like the contributors at Cloudsixteen that have helped us develop this map deserve it, and the players do too. With that little rant and exchange of words over, let's get to the juicy stuff. City 15 City 15 was a project originally lead and designed by Saints Sasha a few years ago, if you don't know what City 15 is yet, it's a Half-Life 2 roleplay map that set out to be more authentic, prettier, and sensible than roleplay maps that were out and are out at this time. The map is set in Ukraine, and is very Eastern-European (we know this isn't the most "original" setting for a Half-Life 2 Roleplay map, but Sasha lived in Ukraine, and this map was already being made before Eastern-Euro was "uncool"). Below there is a development list that describes and translates what is currently done, being worked on, and to be worked on in the map. I want all members to push suggestions, thoughts, criticism, and any other forms of ideas or statements to us. I hope to release this map soon in the coming months, if you couldn't tell I hate giving release times or dates because they never really pan out. The old list wasn't really updated, and Sasha isn't really that available so I thought I'd compile a new and up to date list that has proper information in it. *Everything can be changed or removed completely, even if it is fully developed or implemented in the core map. Suggestions are accepted for everything as of now* Spoiler: Development Checklist Key Idea / Not in Development In Development Completed Implemented into Core Map City 15 Nexus Detainment Mass Detainment Holding Cell Interogation Room Torture Room Execution Room (Old Shower Gas Chamber) Control Room Contraband Room Common Area Cafeteria / Mess Hall Barracks Showers High Command High Command Stasis Room High Command Offices High Command Conference Room Briefing Center Training Center Classroom Breaching Simulation Shooting Range w/ Armory Hand to Hand Training Maintnance District-Wide Control Room Nexus Control Generator Room Medical Branch - (Hospital Connected by Bridge) Surgery Theater Recovery Medical Armory Engineering Branch Garage Workshop Mainframe Command Center Precinct 1 - City Center, Train-station Parking Lot etc. Old Hotel (Civil Housing) This building is being re-designed Trainstation Interrogation Detainment Ration Distribution Old Hospital - Part Nexus Part CWU Clinic More coming soon, (I got tired)..