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zig's mapping

Discussion in 'Mapping' started by Zig, Aug 20, 2017.

  1. Sly

    Sly Life is wasted on the living. Clockwork Customer Active Member

    I agree. There are many spots in i17 that I didn't enjoy because they felt over-saturated in yellowed lighting. Personally I like the darker colors, keeps more true to the original HL2 Beta and early Final HL2. Nice progress Zig!
     
  2. matlock

    matlock Active Member

    https://steamcommunity.com/sharedfiles/filedetails/?id=360084734

    This was a map I helped make the lighting on. The urban areas utilize a red/yellow/blue tertiary color palette, very simple, with contrast preserved (evident in the darker alleys and unlit streets). Might be something helpful to check out if you're wondering how to implement a broader range of light sources, we certainly went for the realistic Los Angeles streets and industrial offices for this one.
     
  3. Zig

    Zig Legend Clockwork Customer Active Member

    I know how to implement a broader range of light sources, I haven't given all areas lights because the map is a work in progress.
     
  4. Zig

    Zig Legend Clockwork Customer Active Member

    http://hintskip.win/ has been updated with a new set of garbage. dl links for bsps will eventually be released. might also post experimental/scrapped maps in case anyone wants to take a peek at how something was done etc. been working on a map recently for ap and just general mapping fun w/ @jiggle
     
    • Like Like x 1
  5. Zig

    Zig Legend Clockwork Customer Active Member

     
  6. Zig

    Zig Legend Clockwork Customer Active Member

    [​IMG]
     
    • Like Like x 2